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6/20/2023

Quick patch: How to make claps out of anything

A while back, we shared an interesting way to create hi-hats out of a complex oscillator. Today, we’ll be chatting about another percussive technique for creating claps that can be used with a number of different sound sources.

Bandpass filters: they’re pretty awesome

Claps are difficult to accurately emulate, and because of this samples are often the go-to in drum systems. However, it’s really easy to make something that sounds close enough to a clap for a lot of uses. Something noisy through a carefully-tuned resonant bandpass filter gets us the timbre we need, and a quick decay envelope and a VCA finishes out the patch. 

I generally tune the bandpass filter to somewhere around 1-2khz, with a reasonably high resonance setting: this emphasizes the right part of the spectrum to get a hollow clap feel. The decay envelope and VCA creates the dynamics that we need to turn a drone into something percussive: I used Pons Asinorum and Quantus Ampla in this patch, but any envelope and VCA combo you have in your system should do the trick.

 White noise into a bandpass filter into a VCA controlled by a decay envelope

 Adding some subtle reverb also adds another element of realness to our not-so-real clap. We’re used to hearing clapping in big, open spaces, so adding some atmosphere with a reverb like Desmodus Versio helps our ears make the sonic association. A tiny bit of reverb goes a long way in this situation, so try some minimal settings as a start.

 As with any percussive sound, using compression can help emphasize the transient – the big, impactful part of the sound – and make our percussion stand out in a patch. Mild distortion like soft clipping or saturation is also a useful tool for rounding out percussion like this: I used Librae Legio to add some compression and soft clipping to this clap, and it added some next-level punch and character to the resulting sound.

Complex oscillators for percussion synthesis

We can take this patch even further with a new sound source in place of our white noise. Other types of noise are an easy choice (whether that’s different colors of noise, or digital noise generators like Ataraxic Translatron). I went a step further and used a Loquelic Iteritas on a particularly inharmonic and noisy setting to create a wild, slightly metallic timbre that’s a wonderful starting point for percussion. This isn’t a particularly percussive sound on its own, but popping it into our filter/VCA patch from before we get a surprisingly unique clap sound: 

 This sort of sound can be created with many complex oscillators: tune the oscillators to inharmonic ratios, add a lot of FM, and use harmonically-rich waveforms like saws and squares as the starting point for claps, hats, and metallic percussion. These patches can be challenging to dial in, but offer a huge amount of flexibility! 

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